![]() ![]() Transforms items that cause status effects into Cocktails with that status effect.ĭeafens everyone on the floor for a limited time.Ĭauses all nearby electronics and explosives to blow up.Īfter 4 seconds, shoots 10 rockets in random directions and then itself explodes. Use this indoors to scare away the building's inhabitants for good.Īllows you to hide from NPCs as long as you don't move.Īllows you to smoke Cigarettes, set Oil alight, and light Barbecues. When used on a non-prisoner NPC will swap your place with them.Ĭauses NPCs in the area to come and dance. Increases the durability of headwear and other wearables. Ammo will distributed among your weapons. Use it on someone bearing a gun to steal ammo. Tools are items that can be used to interact with other items, people, or specific objects. ![]() Non-headwear items that also provide certain status effects when worn. Also explodes shortly after the slave dies, unless the slave was gibbed. Note: The status effect Resist Damage (Small) can't be stacked.Įxplodes upon use of the Slave Helmet Remote at any time. Headwear provides certain status effects when worn. Can be picked up after throwing if it doesn't hit a target.Ĭauses those caught in the blast to be teleported to a random location. Can be picked up after throwing.ĭeals 10 damage. Since the impact makes noise, it can be used as a distraction. They activate either on contact or on a timer.Ĭauses tripping on contact, dealing 5 damage and stunning for 1 second.Ĭauses 15 damage and applies Slow for 20 seconds.Ĭauses those caught in the blast to become Dizzy.ĭisables most electrical devices within its blast.Ĭreates a small explosion 1.75 seconds after having been thrown.Ĭreates a small explosion when physically touched by a character or item. Thrown weapons are items that must be physically thrown to be used. ![]() Makes weapons completely silent to NPCs, and play a quiet high-pitched sound for the Player. Increases rate of fire (decreases forced delay between shots). Increases maximum ammo capacity by about 39%. Increases Firearms by one point for purposes of accuracy and damage, when firing the weapon it's attached to. The supported weapons for each Mod are listed on the Mod's page (see links below). Modifiers can be placed onto various projectile weapons to improve their stats. NPCs always prefer guns over melee weapons, Machineguns > Shotguns > Pistols (more testing needed). Can give random negative status effects to NPCs after completing the Scientist's Big Quest. Does no damage on its own however, it can be combined with items that cause Status Effects, or with pools and ponds that have a Status Effect, infusing the water with that effect. Silently fires a dart that tranquilizes enemies. The explosion also lights oil on fire.įires a spray of 3 bullets that spread apart as they travel further.įires a special shot capable of shrinking enemies. Very useful for damaging groups of enemies and breaching walls. Projectile ( rocket) causes a small explosion on impact. The Mech and players with Oil Reliant can be healed by it.įires a powerful bullet. Pushes away non-paranormal enemies.īlows powerful, rapid gusts of wind that can sweep others away.įires bullets in rapid succession with spread. ![]() For the full list of damage values, see: Firearms#Damage Per Shot.įires a special shot that can freeze enemies or put out fires.įires a special ray capable of damaging Ghosts, Vampires, Werewolves, Zombies, and anyone standing on/in water. Projectile weapons are items that can be used from a distance and which shoot a Bullet (Projectile). NPCs prefer some weapons over others, with Sledgehammers > Axes > Swords > Bats > Knives > Batons > Crowbar/Wrenches (more testing needed). (Every additional Melee Stat increases damage dealt by 33%, rounded down.)Ĭan be used to open locked doors and silently open crates.Ĭan be used to destroy weak walls or windows with 4 Melee stats. Melee weapons are items used at close ranges. ![]()
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